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Category Archives: AutoLISP: Modify
AutoLISP: Define a Pipe’s Path by 3D Curved Objects
Today’s featured routine is a gem if you need to make basic 3D Pipes. It does a couple of awesome thing: 1) It creates a pipe with an inner and outer diameter thus creating a true pipe. 2) Lets you … Continue reading
AutoLISP: Fillet a 3D Polyline
Here is a great routine that lets you easily fillet a 3D polyline. It even gives the option to apply the fillet to all of the vertices. Here’s how: 3DPOLYFILLET <enter> to start R <enter> to specify the radius of … Continue reading
Posted in AutoLISP, AutoLISP: 3D, AutoLISP: Modify, AutoLISP: Polylines
4 Comments
AutoLISP: Auto Trim and Extend Lines
This routine may come in handy if you would like to trim or extend lines to an object. Note: This routine will only modify line objects. Here’s how: TTT <enter> to start Select the bounding edge that the lines will … Continue reading
Posted in AutoLISP, AutoLISP: Modify
2 Comments
AutoLISP: Select Attributes for Invisibility
Here is a simple lisp routine that lets you select the individual attribute to make it “invisible.” Here’s how: INVIS <enter> to start Select the attributes that you would like to be invisible <enter> when finished (defun c:invis (/ ent … Continue reading
AutoLISP: Easily Make Isometric Text
If you need to create isometric text and you are tired of using so many different styles, today’s tip will be your new best friend. Note that this routine only works with DTEXT (single line text). Here’s how: ISOTEXT <enter> … Continue reading
Posted in AutoLISP, AutoLISP: Creating, AutoLISP: Modify, AutoLISP: Text, Isometrics
4 Comments
AutoLISP: Globally Change XREF Attachment Type
If you need to Changeall of the way in which XREF’s are attached this routine is for you. This routine will change all XREFs in a drawing to either “Overlay” or “Attached.” Here’s How: X2A <enter> = All XREFs to … Continue reading
Posted in AutoLISP, AutoLISP XREFs, AutoLISP: Modify, XREFs
2 Comments
AutoLISP: External Contours of Objects
This routine is helpful if you have overlapping objects that form a closed area and you would like to combine them into one overall closed object. This is like the UNION command but for 2D closed areas. Here’s how: ECO … Continue reading
AutoLISP: Replace Selected Points with Block
Today’s featured routine lets you replace selected points in a drawing with a defined block in the drawing. This routine could be more rubust but it is still helpful. It does let you specify the scale of the block and … Continue reading
AutoLISP: Easily Create Isometric Blocks
Here is a useful routine that will create isometric blocks based on an existing 2D (flat) block. This is great because all that you have to do is create the one block and this routine will do the rest for … Continue reading
Posted in AutoLISP, AutoLISP: Creating, AutoLISP: Modify, Customization, Isometrics
17 Comments